Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
A mean field game is proposed for the synchronization of oscillators facing conflicting objectives. Our motivation is to offer an alternative to recent attempts to use dynamical systems to illustrate some of the idiosyncrasies of jet lag recovery. Our analysis is driven by two goals: (1) to understand the long time behavior of the oscillators when an individual remains in the same time zone, and (2) to quantify the costs from jet lag recovery when the individual has traveled across time zones. Finite difference schemes are used to find numerical approximations to the mean field game solutions. They are benchmarked against explicit solutions derived for a special case. Numerical results are presented and conjectures are formulated. The numerics suggest that the cost the oscillators accrue while recovering is larger for eastward travel which is consistent with the widely admitted wisdom that jet lag is worse after traveling east than west.more » « less
-
The price of anarchy, originally introduced to quantify the inefficiency of selfish behavior in routing games, is extended to mean field games. The price of anarchy is defined as the ratio of a worst case social cost computed for a mean field game equilibrium to the optimal social cost as computed by a central planner. We illustrate properties of such a price of anarchy on linear quadratic extended mean field games, for which explicit computations are possible. A sufficient and necessary condition to have no price of anarchy is presented . Various asymptotic behaviors of the price of anarchy are proved for limiting behaviors of the coefficients in the model and numerics are presented .more » « less
-
This project investigates numerical methods for solving fully coupled forward-backward stochastic differential equations (FBSDEs) of McKean-Vlasov type. Having numerical solvers for such mean field FBSDEs is of interest because of the potential application of these equations to optimization problems over a large population, say for instance mean field games (MFG) and optimal mean field control problems . Theory for this kind of problems has met with great success since the early works on mean field games by Lasry and Lions, see [29], and by Huang, Caines, and Malhame, see [26]. Generally speaking, the purpose is to understand the continuum limit of optimizers or of equilibria (say in Nash sense) as the number of underlying players tends to infinity. When approached from the probabilistic viewpoint, solutions to these control problems (or games) can be described by coupled mean field FBSDEs, meaning that the coefficients depend upon the own marginal laws of the solution. In this note, we detail two methods for solving such FBSDEs which we implement and apply to five benchmark problems . The first method uses a tree structure to represent the pathwise laws of the solution, whereas the second method uses a grid discretization to represent the time marginal laws of the solutions. Both are based on a Picard scheme; importantly, we combine each of them with a generic continuation method that permits to extend the time horizon (or equivalently the coupling strength between the two equations) for which the Picard iteration converges.more » « less
An official website of the United States government

Full Text Available